Mini Miner
Mini Miner is a satisfying, minimalist, incremental game about drilling.
By playing Mini Miner you agree to paying $5 for the tutorial and going in debt.
Features:
- Drill
- Mega Drill
- GIGA DRILL
- Satisfying sounds
- Going in debt for tutorial
- 49 Unique Upgrades
Credits:
Made by Quilo, yours truly (join my discord server) for Solo Dev Jam #11
Fonts:
- TeX Gyre Heros © GUST e-foundry — Licensed under LPPL
Audio:
- Do Robots Get Bored by SondreDrakensson — CC0
- Do Robots Get Bored 2 by SondreDrakensson — CC BY 4.0
- Unpretentious Reveal (no drums) by SondreDrakensson — CC0
- Unpretentious Reveal by SondreDrakensson — CC0
- Minimalist news transition by xkeril — CC0
- Drill press - Free run by ldezem — CC0
- Drilling-001.wav by tosha73 — CC BY 4.0
- stone falls and breaks low pitch.aiff by SoundCollectah — CC0
- Sledgehammer - using to break a block of concrete by SoundsnapFX — CC BY 3.0
- VS Pop_5.mp3 by Vilkas_Sound — CC BY 4.0
[incrementaldb_verification: Quilo]
| Status | Released |
| Platforms | HTML5, Windows, Linux, Android |
| Rating | Rated 3.8 out of 5 stars (4 total ratings) |
| Author | Quilo |
| Genre | Simulation |
| Made with | Godot |
| Tags | Incremental, Minimalist |
| AI Disclosure | AI Assisted, Code |
Development log
- Android patch63 days ago
- Mini Miner Now on Mobile!63 days ago





Comments
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This was soooo satisfying
This was actually pretty fun; I did enjoy it.
Beat it ~114 (1:54) minutes.
The only thing I can complain about is the slowdown (but I don't know if it's my machine, or the browser I'm using), and an upgrade (or two) to increase the friction (reduce ice physics) of the drill.
Regardless, it's quite an enjoyable experience; I'd love to see more of your future work.
Thanks so much for enjoying and playing mini miner. I’m on a mission this year to make one jam game each month BUT I can see myself potentially expanding mini miner next year due popular demand, thanks for the follow!
You're welcome, and good luck on your mission.
🫡
The game forces a page refresh seemingly randomly, losing all my progress. At first I thought I was doing something wrong and tried again, and I was hooked on wanting to see what the remaining upgrades did. But it happened 4 more times - twice after I’d gotten red blocks. That’s too frustrating for me to continue.
Edit: I downloaded the app later. The ending was funny. Can't believe I got a sick run with each Tesla Coil in a corner, but it still made less than a random earlier run where I had 2 and good TNT rng.
Last thing: where's the "remove ice physics" upgrade 😭
GPU usage was at 90% for some reason.
Check what's going on there.
When I click "Upgrades" after the tutorial nothing happens. (Same for enter/space)
Same issue. On Chrome and Ege.
Very good. Very little, but very good :)
30 minutes of gameplay: Good but I need more pls.
Who knew that all I needed was a mega drill that I could drift around the screen.
Very fun, very juicy. As others mentioned the performance can sometimes be a bit stuttery but I enjoyed it nonetheless!
Thank you! I can’t believe the main complaint of my game is just better performance pls. Guess I’ll learn to optimize.
Eh it's not that bad. I was also playing in browser so not native which of course makes a difference.
I'd say that near the endgame it became a bit sluggish but I've seen it worse in other games
Ah okay I’ll just optimize for a post jam if I do that.
very fun game!!!
The UI transitions feel a little sluggish, And prone to a few small bugs like opening the screen multiple times, freezes etc
but the game feeling is solid, a littl ework on bug hunting would do wonders for the polishing feel!
OOOOH IT FINALLY CLICKS NOW! SHADER COMPILATION IS CAUSING THESE LAG SPIKES! Basically the fix is compile them beforehand, which you can’t do with the compatibility renderer, which is kinda necessary for a web game.
okay, 1 point for funny tutorial, pls - add trail to the drill), please add modifiers not to the cubes but to the drill(more of them, area damage, some damage overtime etc) its become very borring upgrading board and not the drill(personaly). Buuuut, good job, if you will stylize this game it would for sure attract right audience)
Thank you for playing the game, Also I just wanna know if you finished the game because it does have a lot of drill upgrades like Power, Mega drill, GIGA DRILL, Acceleration and Penetration.
okay, this attitude is much better... idk how i missed drill trail to be hones
i just replayed one more time as the first time i reach the power drill and assumed that basicly all the game(it will just repeat but bigger) and it happend.
To be honest idk why you put tnt and tesla tower at the end of the game where there a not a lot of sense in them. if at least 1 was introduces in mid game(second ore upgare) it would be awesome.
Dang u right That would be a better hook for the game. I probably should’ve had that in mind more. The thing I designed around was power scaling and a cycle of pushing up dps then pushing up the health of the ores, that way you dont get desensitized after a while. The problem was I did that, then had 2 days remaining so the other upgrades and tnt/tesla coils functioned as an afterthought to reengage the player after the 10 minute mark.
I think you probably know but you can take a look at the game *A Game About Feeding A Black Hole* and how they approached it (implementing new way of destroying things)
I literally bought that game before this game jam, played it for “research” I just noted how they scaled the player’s dps and the health of objects constantly with the mass and breaker damage. But yeah I wanted to copy the electricity so I made tesla coils and I wanted tnt because it’s easy to add and just uh, its tnt. Also you’re chill to chat with wanna join my discord server?