OOOOH IT FINALLY CLICKS NOW! SHADER COMPILATION IS CAUSING THESE LAG SPIKES!
Basically the fix is compile them beforehand, which you can’t do with the compatibility renderer, which is kinda necessary for a web game.
okay, 1 point for funny tutorial, pls - add trail to the drill), please add modifiers not to the cubes but to the drill(more of them, area damage, some damage overtime etc) its become very borring upgrading board and not the drill(personaly). Buuuut, good job, if you will stylize this game it would for sure attract right audience)
Thank you for playing the game, Also I just wanna know if you finished the game because it does have a lot of drill upgrades like Power, Mega drill, GIGA DRILL, Acceleration and Penetration.
okay, this attitude is much better... idk how i missed drill trail to be hones
i just replayed one more time as the first time i reach the power drill and assumed that basicly all the game(it will just repeat but bigger) and it happend.
To be honest idk why you put tnt and tesla tower at the end of the game where there a not a lot of sense in them. if at least 1 was introduces in mid game(second ore upgare) it would be awesome.
Dang u right That would be a better hook for the game. I probably should’ve had that in mind more. The thing I designed around was power scaling and a cycle of pushing up dps then pushing up the health of the ores, that way you dont get desensitized after a while. The problem was I did that, then had 2 days remaining so the other upgrades and tnt/tesla coils functioned as an afterthought to reengage the player after the 10 minute mark.
I think you probably know but you can take a look at the game *A Game About Feeding A Black Hole* and how they approached it (implementing new way of destroying things)
I literally bought that game before this game jam, played it for “research” I just noted how they scaled the player’s dps and the health of objects constantly with the mass and breaker damage. But yeah I wanted to copy the electricity so I made tesla coils and I wanted tnt because it’s easy to add and just uh, its tnt. Also you’re chill to chat with wanna join my discord server?
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Who knew that all I needed was a mega drill that I could drift around the screen.
Very fun, very juicy. As others mentioned the performance can sometimes be a bit stuttery but I enjoyed it nonetheless!
Thank you! I can’t believe the main complaint of my game is just better performance pls. Guess I’ll learn to optimize.
very fun game!!!
The UI transitions feel a little sluggish, And prone to a few small bugs like opening the screen multiple times, freezes etc
but the game feeling is solid, a littl ework on bug hunting would do wonders for the polishing feel!
OOOOH IT FINALLY CLICKS NOW! SHADER COMPILATION IS CAUSING THESE LAG SPIKES! Basically the fix is compile them beforehand, which you can’t do with the compatibility renderer, which is kinda necessary for a web game.
okay, 1 point for funny tutorial, pls - add trail to the drill), please add modifiers not to the cubes but to the drill(more of them, area damage, some damage overtime etc) its become very borring upgrading board and not the drill(personaly). Buuuut, good job, if you will stylize this game it would for sure attract right audience)
Thank you for playing the game, Also I just wanna know if you finished the game because it does have a lot of drill upgrades like Power, Mega drill, GIGA DRILL, Acceleration and Penetration.
okay, this attitude is much better... idk how i missed drill trail to be hones
i just replayed one more time as the first time i reach the power drill and assumed that basicly all the game(it will just repeat but bigger) and it happend.
To be honest idk why you put tnt and tesla tower at the end of the game where there a not a lot of sense in them. if at least 1 was introduces in mid game(second ore upgare) it would be awesome.
Dang u right That would be a better hook for the game. I probably should’ve had that in mind more. The thing I designed around was power scaling and a cycle of pushing up dps then pushing up the health of the ores, that way you dont get desensitized after a while. The problem was I did that, then had 2 days remaining so the other upgrades and tnt/tesla coils functioned as an afterthought to reengage the player after the 10 minute mark.
I think you probably know but you can take a look at the game *A Game About Feeding A Black Hole* and how they approached it (implementing new way of destroying things)
I literally bought that game before this game jam, played it for “research” I just noted how they scaled the player’s dps and the health of objects constantly with the mass and breaker damage. But yeah I wanted to copy the electricity so I made tesla coils and I wanted tnt because it’s easy to add and just uh, its tnt. Also you’re chill to chat with wanna join my discord server?